Julian Chelo
Julian Chelo
CG Generalist
New York, United States

Summary

I am a multidisciplinary 3D Artist with dual US-EU citizenship, exploring various facets of content creation throughout my career as a CG Generalist. The majority of my work is dedicated to XR productions and applications, where I leverage my skills to create immersive and engaging experiences.

Resume PDF

View

Skills

Digital SculptingRetopologyUV MappingTexturing3D ModelingRiggingPhysically Based RenderingRendering

Software proficiency

Maya
Maya
ZBrush
ZBrush
TopoGun
TopoGun
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Redshift
Redshift
Maxwell Render
Maxwell Render

Productions

    • Video Game
      RoboSquad Revolution
    • Year
      2024
    • Role
      CG Generalist
    • Company
      Zollpa
    • Movie
      Razing Liberty Square
    • Year
      2023
    • Role
      3D Modeler, Texture Artist
    • Company
      Penelope Pictures
    • Video Game
      Retreat
    • Year
      2022
    • Role
      3D Modeler
    • Company
      GeniusX
    • Movie
      Reeducated
    • Year
      2021
    • Role
      3D Modeler
    • Company
      Dirt Empire
    • Video Game
      Pandemic by Prisms
    • Year
      2021
    • Role
      3D Modeler
    • Company
      Prisms of Reality
    • Music Video
      Spicy
    • Year
      2019
    • Role
      CG Generalist
    • Company
      Pomp&Clout
    • Mobile Game
      David Bowie is
    • Year
      2019
    • Role
      CG Generalist
    • Company
      Sony Music Entertainment Japan
    • Movie
      Home With América
    • Year
      2019
    • Role
      Texture Artist, 3D Modeler
    • Company
      The Family Reunions Project
    • Commercial / Advertisement
      The Powerpuff Girls x Fyodor Golan
    • Year
      2017
    • Role
      CG Generalist
    • Company
      Fyodor Golan

Experience

  • 3D Modeler at GeniusX
    Tempe, AZ, US
    January 2021 - October 2023

    An education startup providing online courses and lectures in a virtual reality setting, along with services and tools that enhance coaching sessions, distance learning, zoom meetings, and retreats. My responsibilities were to meet regularly with with developers and our designer to adapt agreed upon concepts into functional 3D models and environments while adhering to the technical requirements of XR.

  • CG Generalist at ALL World
    Brooklyn, NY, US
    August 2018 - December 2020

    An Industry City Startup striving to create an AR platform for exhibiting accessible gallery artwork in collaboration with architects such as Daniel Libeskind, Diller Scofidio + Renfro and Peter Marino, as well as designers such as Stefan Sagmeister and Joe Doucet. My responsibilities at the startup pertained to asset creation in-line for the platform’s technical requirements, as well as optimizing and faithfully adapting existing models from collaborators who's pieces weren’t created with PBR conventions in mind.

  • Environment Artist at Prisms of Reality
    San Francisco, CA, US
    May 2020 - October 2020

  • Environment Artist at Dirt Empire
    Brooklyn, NY, US
    April 2019 - June 2019

  • Texture Artist at Planeta
    New York, NY, US
    October 2018 - March 2019

    Reconstructing and refining textures and topology of meshes acquired from 3D scan data, optimizing final assets for mobile and VR devices.

  • Character TD at Superbright
    Brooklyn, NY, US
    May 2018 - December 2018

    Developing and rigging assets used in experiential large scale AR and VR exhibitions held at music venues, galleries and various cultural institutions.

  • CG Generalist at Pomp&Clout
    Brooklyn, NY, US
    June 2017 - November 2017

    Under direction of creative team Reed + Rader, responsibilities in production pipeline included modeling characters, props and vehicles based on concept art and storyboards, retopologizing high poly assets, then texturing them for use in real-time environments. Final steps involved building animator friendly rigs, and creating looped animations.