I am a multidisciplinary 3D Artist with dual US-EU citizenship, exploring various facets of content creation throughout my career as a CG Generalist. The majority of my work is dedicated to XR productions and applications, where I leverage my skills to create immersive and engaging experiences.
An education startup providing online courses and lectures in a virtual reality setting, along with services and tools that enhance coaching sessions, distance learning, zoom meetings, and retreats. My responsibilities were to meet regularly with with developers and our designer to adapt agreed upon concepts into functional 3D models and environments while adhering to the technical requirements of XR.
An Industry City Startup striving to create an AR platform for exhibiting accessible gallery artwork in collaboration with architects such as Daniel Libeskind, Diller Scofidio + Renfro and Peter Marino, as well as designers such as Stefan Sagmeister and Joe Doucet. My responsibilities at the startup pertained to asset creation in-line for the platform’s technical requirements, as well as optimizing and faithfully adapting existing models from collaborators who's pieces weren’t created with PBR conventions in mind.
Reconstructing and refining textures and topology of meshes acquired from 3D scan data, optimizing final assets for mobile and VR devices.
Developing and rigging assets used in experiential large scale AR and VR exhibitions held at music venues, galleries and various cultural institutions.
Under direction of creative team Reed + Rader, responsibilities in production pipeline included modeling characters, props and vehicles based on concept art and storyboards, retopologizing high poly assets, then texturing them for use in real-time environments. Final steps involved building animator friendly rigs, and creating looped animations.